Daniel Clowes (Comics) On The Simpsons?…

His first published work appeared in Cracked Magazine in 1985, and 1986 saw the debut of his first comic-book series Lloyd Llewellyn, which ran for seven issues.

In 1989, he created the seminal comic-book series Eightball, where virtually all of his major comics work first appeared. The series ran for 23 issues through 2004 and earned the artist a large following and multiple industry awards including several Eisner, Harvey, and Ignatz awards. Collected from its pages are the graphic novels Like a Velvet Glove Cast in Iron, an indescribable nightmare-journey through pre-millennial America; Pussey!, a brutal examination of the comics industry; Ghost World, his breakthrough hit about the last summer of a teenage friendship; and David Boring, a dark and apocalyptic story of obsession. Clowes has also released two anthologies of his Eightball comics: Caricature, an acclaimed short-story collection; and Twentieth Century Eightball, a collection of humor strips including “Art School Confidential” and “Ugly Girls.”

Clowes moved to full color with the last two issues of Eightball, each of which featured a stand-alone story and a shift in both visual and storytelling techniques. These issues include Ice Haven, an intricate tale of kidnapping and alienation in a small Midwestern town (published as a book in 2005) and The Death-Ray, the unlikely story of a teenage superhero in the 1970s (to be released as a book in 2011).

Since the end of Eightball, he has created the widely acclaimed (and occasionally reviled) graphic novel, Wilson, and a serialized comic for the New York Times Magazine, a “middle-aged romance” titled Mister Wonderful, which will be collected in an expanded hardcover edition in 2011. His comics, graphic novels, and anthologies have been translated into over a dozen languages, and his work has been the subject of numerous international exhibitions.

In 2001, the film adaptation of Ghost World, based on a script by Clowes and director Terry Zwigoff, was released to great acclaim, earning an Academy Award nomination for Best Adapted Screenplay and winning the Independent Spirit award among many others. Their second collaboration, Art School Confidential, written by Clowes and starring John Malkovich and Jim Broadbent, was released in 2006. He has several film projects in development, including movies based on The Death-Ray and Wilson.

Clowes was the first cartoonist to be selected for Esquire’s annual fiction issue in 1998. He created the much-praised animated video for the Ramones’s “I Don’t Wanna Grow Up,” designed the packaging for Coca-Cola’s “OK Soda,” created the poster illustration for Todd Solondz’s Happiness, and has contributed numerous memorable covers to The New Yorker. His work has also appeared in Time, Newsweek, GQ, and many other magazines. In 2007 he appeared as a character on an episode of The Simpsons.



Milton Caniff “The Rembrandt of the comic strip” (Comics)

Milton Caniff’s first involvement in the comics field dates from 1922, when he began working as an illustrator for some local newspapers. At age 25, Caniff was hired by Associated Press, and brought to New York in 1932. He ghosted on features like ‘The Gay Thirties’, before taking over the panel cartoon called ‘Mister Gilfeather’ from Al Capp in September 1932.
Caniff was handed the assignment of a children’s adventure strip called ‘Dickie Dare’. Influenced by such strips as ‘Flash Gordon’ and ‘Brick Bradford’, Caniff took Dickie on the ride of his life.  t was Joseph Patterson at the New York Daily News who noticed the ‘Dickie Dare’ strip and quickly hired Caniff for a new adventure strip called ‘Terry and the Pirates’. The strip made its debut in October, 1934. In the beginning, the comic was fairly rough, until Noel Sickels, who was hired to produce the strip ‘Scorchy Smith’, helped Caniff iron out the wrinkles. Their collaboration  and Caniff’s later solo flight produced some of the most memorable strips in the history of the medium. They also did advertising work together, such as the ‘Mr. Coffee Nerves’ character, using the penname Paul Arthur.
Gaining the highest regard of his peers, Caniff earned the very first Cartoonist of the Year trophy awarded by the National Cartoonists Society in 1946, and eventually received the Reuben award for his work in 1971.  The impact Milton Caniff had on comics cannot be overestimated; he was the first cartoonist who brought realism, suspense and sensuality into comics and he inspired many artists with his beautiful drawings, earning him his nickname, “the Rembrandt of the comic strip.”


David B (Comics)

David B. was one of the initiators of the French alternative editorial house L’Association, and is now well-known among the French comics audience. After his Applied Arts studies, David B. had his first publications in magazines such as Chic, Circus, Okapi and A Suivre. Among his early creations are ‘Le Timbre Maudit’, a story published in Okapi, and the mini-series ‘Zèbre’ in Chic. As a scenarist, he cooperated with Olivier Legan on ‘Pas de Samba pour Capitaine Tonnerre’, an album published by Glénat in 1985.

After he co-founded L’Association in 1990, he began using the pseudonym David B. and specialized in short black-and-white stories, detailing nightmarish dreams, collected in the album ‘Le Cheval Blême’ in 1992. As powerful as his dream imagery is in itself, it is amplified by his masterful use of black and white drawings. In L’Association’s magazine Lapin, he published serials like ‘Le Prophète Voilé’, ‘Le Jardin Armé’ and ‘Le Voyage de l’Est’. Beauchard is biggest claim to fame is autobiographical series ‘L’Ascension du Haut-Mal’, which was published in six books between 1996 and 2003 and earned him the highest praise from comics critics.


Post 6:Self evaluation

What sort of an illustrator are you? What sort of career do you want to have?

I think I’m more of a concept artist.  I love drawing and working with my hands.  I can have crazy imagination sometimes.  I just love creating.  I’m really into fictional stuff and stories that walk the line between reality and fiction.  Being able to create new things would be great job.  I like writing too, so i guess i could do story boards or comics as well.

Does your present body of work reflect your aspirations? Could it do so more strongly?

My work does sometimes.  I love the projects we had for illustration 4, but i wasn’t that experience with digital media.  I feel that I hold back a lot in class and I find myself not happy with most of my work.  I need to definitely learn to work quicker.  So yes i know my work could be stronger. I just need to loosen up or something.

List ten images/themes/techniques/subjects/formats that your portfolio needs in order to become more in line with your aspirations.

I need more character designs and concepts art.  I want to also focus on doing landscape and environment studies.  My digital work needs more practice as well.  I have to get better a digital painting.  I wont feel satisfied until i do.  I really need to take more chances and do what i know i can do.  Stop holding back.  Painting..I’ve really grown to love painting.  I want to do more of that as well.  I never used oil painting so i want to try that tool.  My work needs to show what I am capable of.  My portfolio needs to show that i want to be a concept artist.

When it comes to technique, once again my digital work.  I feel that there is always room for improvement when it comes to art.  It’s never perfect.

Post 5: Proposal and Projects (being updated)

If you had to spend the rest of your life illustrating one book, what would it be? Why?

It would pick the the The Leviathan series by Scott Westerfield.  Last semester, a friend of mine suggested that book to me when i was looking for something do for my illustration project.  I read a few pages of it and I found myself liking the story.  It also has excellent illustrations.  The book uses the events of World War I to create and entirely new story.  That’s kind of work I love to do.  From reading this book i had so many ideas but so little time.  One of my issues is that I want to improve my working pace? Or work faster?


If you could go apprentice with any two artists in the history of the world, who would they be? Why?

I would easily choose to work with an old artist from the renaissance era.  They did amazing work and didn’t have the tools we have today.  Any artist would do, but to get specific i would chose Michelangelo di Lodovico Buonarroti Simoni.  He was a painter, sculptor, architect, poet, and engineer.  I would be learning from a master.

If you were banned from the art world, but could have any career you wanted that wasn’t in art, what would it be? Why?

I would choose a career in science such as zoology or archeology.  This is what spark my interest in art when i was a kid.  I like understanding how animals work and behave.  As an archeologist, I am able to travel the world.  Artifacts are interesting and they allow us to understand history.  I myself, I like learning new things and how they operate and function,  I feel this is what inspires my art sometimes.

Describe the project you would propose under the following circumstances. Describe the project in detail: what would it be, how would you spend the money, how would you schedule the time alloted, and how would the be presented upon completions?

 You have one month and one thousand dollars (all of which must be spent on art expenses).

I would propose a project a for doing art work in a space at a local children hospital.  Over the summer I child i knew died from menkes.  Menkes is a disorder that affects copper levels in the body, leading to copper deficiency. It is an x-linked recessive disorder, and is therefore considerably more common in males: females require two defective alleles to develop the disease.  A lot of people don’t know much about that disease and maybe proposing an art project that revolves around that disease would bring awareness.  The piece would be memorial or something to show how many children and family are effected.  The money would go towards of course paint, brushes, and other materials needed.  I would hired a group of five and make it open to any family that wants to get involved.  The artist would be assigned to lead individual groups.  I just want this project fun memorable.

 Six months and ten thousand dollars.

This would be kind of difficult.  Money isn’t my favorite topic.  I really think that i would just expand on my first proposal.  I mean why not?  It’s going to a good cause.  Instead of just painting a space, lets take over an entire floor or room.  Make it more interactive.


One year and one hundred thousand dollars.

One hundred thousand dollars…I would make a proposal for a theme space.  The design would be based on art work submitted by kids. Children have very active and crazy imaginations.  So I think it would be interesting to see what they come up with.  Also, it’s crazy world out there and, even they need their own space or safe haven.  But from their designs I would create something that can be meshed together as one  amazing area.  So the play area would actually be theirs.  The money would be spent on getting materials and once again hiring a team of fellow artist to guide the project.
The area would be an interior space.  This would help preserve the play area.  In the space will be crazy craw spaces, walk ways and slides to link each area.  In the center would be a design that incorporates a ball pit or one of those bouncy room things.   So they would actually have their own town-like space.




Post:4 Part 2 Magazines?

I’m not really into magazines.  I barely watch television.  My head is always buried into my PERSONAL sketchbook or am writing some crazy adventure story.  Having said this, I have no idea on where to even start working for a magazine.

National Geographic:

National geographic I would say is the most interesting of them all as far me having to pick one.  I like drawing people and animals.  Also I like photography as well.  It being one of the most popular magazines of all time helps as well.  Who wouldn’t want to work for a magazine like that?  And I would get the chance to travel!


Time Magazine:

Time is another popular magazine.  It’s a little boring sometimes, but then again I’m not a big media fan. Still if you keep reading long enough there will be something interesting.  I’m not saying it’s a bad magazine; I have read some interesting issues.  So it depends on the topic of the month on whether I would pick it up. Like National Geographic, it has beautiful photography.  I have use a few issues for reference.


Game Informer:

It’s game magazine.  Why not?  In the gaming industry they are always looking for artists.  It doesn’t matter if it’s for an actual video game or cover, artists will be needed.


ESPN, The Magazine:

ESPN…..I have nothing.  It’s sports magazine so it’s kind or straight forward and to the point.  Usually on most issues it’s a star athlete.  But, photography is art as well and I did say I like photography as well.


Reader’s Digest:

I have read one of these magazines in years.  But it still as everything though, which is can be a good thing.  I would have options if i worked for this magazines.


Wizard Magazine:

I have several of these from when i was a kid.  It was my comic book substitute. For an illustrator this would be a possible dream job.  It has a monthly contest and it is interesting.  But this would be my second choice.



Again, another game magazine.


Playstation The Official Magazine(PSM):

And another game magazine.  They are all the same anyway.



I love music.  This would be a dream job as well.  Meet new/favorite bands and get introduced to different types music.



I think this is still popular.  It has been in business for years now.  But like National Geographic I would love to be able to travel.  This magazines cover events around the world also.  And has lovely photography.  That’s what caught my eye the most.


I have no idea how to start a magazine.  But i would start by interviewing writers, artist, photographers and editors?  Put together a group to come up with a common interest. From there compile up everyone’s ideas.